1. Join our TeamSpeak 3 Server at ts.vikkcraft.com


by vemacs at 6:02 PM
(75 Views / 3 Likes)
Hi VikkCraft members,

We've made all the immediately visible improvements we can make over the past few weeks. In case you want a recap, this includes fixing the lag and most of the crashes (or at least implementing auto-recovery), bringing TS back, speed and security improvements to the website and webstore, and so on and so forth. Due to the original source code not being provided to us when we took over, we have no choice but to restructure and rewrite essentially everything that's important.

What does this mean? First off, this means that we consider the network stable enough to not require much maintenance while we rewrite everything. Secondly, this means that you won't be seeing as many visible improvements in the coming weeks, due to us having to rewrite everything.

Rest assured that we're still working on VikkCraft, but note that at this stage, we can't push as many incremental improvements as we were doing earlier.

On a side note, consider the lag permanently fixed.
by vemacs at 5:19 PM
(448 Views / 7 Likes)
We've finally gotten more powerful hardware from our sponsor, and will be migrating our setup over to the new machines over the next week. Expect some downtime for individual instances, but keep in mind that we're trying to minimize disruptions.

With the new setup, Vikkcraft should perform better than ever, and we'll be able to roll out newer improvements more quickly.

This thread is just to let you guys know that occasional downtime will be happening while we do the migration, so bear with us.

Update 1: SG19-36 migrated, thanks to @rolts
Update 2: SG1-18 and SW1-4 migrated, thanks to @rolts
Update 3: Hub1-3 migrated, thanks to @rolts
Update 4: Cerberus migrated, thanks to @rolts
Update 5: Factions migrated, thanks to @rolts

Note that TS will be down for up to 3 hours starting on 2/27/15 12:00 CST.
Update: TS is back up.
by vemacs at 9:54 PM
(680 Views / 10 Likes)
While we've been waiting on new hardware, we've still been working hard on some major performance improvements to Vikkcraft. One of these, proper load balancing, has been implemented today. In the next few hours, as the changes roll out to everybody (it depends on your ISP and/or DNS provider), everybody should be placed on a less laggy frontend for Vikkcraft.

Please note that this change is currently experimental, and we're monitoring it closely.
by macreddin at 1:34 PM
(1,191 Views / 19 Likes)
Hey Vikkcraft, we are here with some updates for you all!

We've just opened the official Vikkcraft Teamspeak server which you can join at ts.vikkcraft.com. If you need to download Teamspeak, you can do that HERE. Ranks and the finalized teamspeak setup are still to come, so please bear with us as changes are made!

The current Vikkcraft setup is built upon Lilypad, a system we aren't huge fans of, and something that can be blamed as a huge reason for performance issues. As such we are working on moving the entire server over to Bungeecord. This isn't a process where we can simply snap our fingers and have it be done, but we do expect to have this done within the next 2 weeks. Our goal is to build a solid base for the server before we worry about adding new features and content.

Below is a list of some of the minor improvements we have already added
  • Upgraded/fixed website so it no longer takes ages to load
  • Website...
by macreddin at 3:53 PM
(1,516 Views / 13 Likes)
As many of you are aware, Mojang recently released name changes. Unfortunately the previous developer, SgtCaze, did not prepare VikkCraft for this UUID update even though he had almost a year to do so. This means that if you change your name you will lose your rank and other information tied to your Minecraft name. We'd advise that you please do not change your name yet, but if you already have then contact a staff member and we will do our best to fix any lost information. The server will support UUID and name changes very soon.

While my team and I would love to jump right in and start getting new content out for all of you, SgtCaze did not leave the server in a position that makes that possible. When he knew we was leaving VikkCraft he did whatever he could to make our job as the new developers as hard as possible, from obfuscating the code of the plugins he created to disabling automatic restarts (this being the reason the server was down this morning). That combined with his...
by macreddin at 10:15 PM
(1,543 Views / 28 Likes)
As many of you are already aware, VikkCraft's lead developer stepped down a few days ago. Fear not though as we are here to save the day! Myself and my team have been brought in by Vikkstar to help take the server to new heights. We are currently 4 members, being myself, Tuxed, Rolts and Vemacs and have worked on servers such as The Chunk and EvoPVP. If you see us around, feel free to say hi!

We are already working closely with the existing team to plan the next step, but you can expect to see an improvement in server performance as well as new content (yes, new gamemodes!) very soon.

The future of VikkCraft is bright, and we look forward to being a part of it with all of you!
by Luck at 2:58 PM
(1,094 Views / 5 Likes)
With a total of 33 maps on each server, we are not short of variety and choice of different maps to play. I have been given the task of sorting through all the current maps, removing old ones, revamping and adding new maps.

I have listed below all the maps on the server, and my plans for change with each one. Green indicates no changes are planned, Orange means slight changes to maps are planned, but they will only be small tweaks. I am still open for suggestions with these, and if you disagree with any of the proposals I have stated, feel free to question and disagree with me. Red means that map will be removed.

I feel that it should be ultimately the communities’ decision on what maps are added/kept/changed/removed. These are just my proposals and are most certainly not final. The vast majority of the changes will not impact gameplay, and is often as simple as removing some grass at corn, or adding an enchantment table.

Please feel free to give your opinions and any other...
by MoodyatoR at 6:46 PM
(1,924 Views / 18 Likes)
No. Just no. Not at all. We are FAR from dead.

Caze has been a respected member of the team since he was brought on back in March time and he largely controlled the server and it's development since but the server was NOT reliant on him. Specifically, the progress of the server was his baby and we would have struggled to move forward without him but the server can survive without him just fine.

Sadly, Caze's departure was as much of a surprise to us as it was to all of you, we literally found out at the same time. There has been conflict between the team before but no one really saw this coming and it's left us in a tight spot for the server's future for a while.

The main question that I'm hearing (Other than "So is Vikkcraft dead?") is "What's happening to 3.0?". No easy answer for this I'm afraid so you may want to sit down. Best way to go about this is to just forget about anything you previously knew about 3.0.

3.0 will still happen eventually, but it wont be the 3.0 that we...
by sgtcaze at 6:56 PM
(1,150 Views / 20 Likes)
Nearly one year ago, SheriffWoody approached me through Twitter to fix an issue with the TeleportSigns plugin. After resolving the issue, I helped resolve a few other miscellaneous problems. Jake then asked if I could fix the startup errors the Survival Games plugin generated on 1.7+ servers. I spent the next hour decompiling, recompiling and testing to conclude it was too much work to maintain, and was bloated with a bad design. It was then that I offerred to make a new SG plugin from scratch.

It's been a rollercoaster of an adventure. I take great pride in helping VikkCraft reduce plugin dependency, have more customization and achieve high stability and uptime. I've met some great people, and have learned a lot. Often times I sacrificed critical time from studying and doing coursework by pulling long nights to ensure VikkCraft was online and stable, and even investing my own money back in to tools and services.

Now it is time for me to resign my position as Lead Developer for...
by MoodyatoR at 3:03 AM
(2,444 Views / 1 Likes)
Happy 2015 all!

I'm sure you've heard the general New Year speeches and stuff over and over again at this point so I'm avoiding dragging this on and keeping it short.

This server has come so far within the past year, from the Development and staff teams to the player base itself, everything has grown and improved and I cant say how happy I am with it all.

I'm truly thankful to all of you for making the server what it is today.

One final thing, I have a question for all of you:

Whats your best memories of Vikkcraft from 2014?