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VikkCraft

Apr
28
by macreddin at 4:04 PM
(744 Views / 9 Likes)
53 Comments
Hey everyone, Mac here with another update for you all!

We have been working hard on a lot of cool new stuff that should be coming in the near future, below is a little overview of those things.

Prison
As requested by the big man himself (Yup, Vikk himself!) Prison will be coming very soon to Vikkcraft! We have a number of cool features planned that other Prison servers don't have to make us stand out. Have an idea for the upcoming gamemode? Be sure to let us know!

Duel PvP
A custom gamemode in the works, Duel PvP will allow you to fight against other players in 1v1 and 2v2 combat (possible bigger teams down the road) with customized kits. Think of this as a vastly improved Cerberus! No ETA on Duel PvP yet, but if you have ideas on how you'd like to see us go about making it happen, let us know!

Factions Improvements
The new Factions has been a huge success so far, but it isn't perfect yet. We have heard all your...
Apr
16
by Bucko at 10:04 PM
(495 Views / 12 Likes)
21 Comments
Hey all!

We've been impressed with the Factions release. We hit 120 players at one time, which is a record for Factions on Vikkcraft!

Quick reminder, @macreddin is hosting an SG tournament this Saturday at 11 AM EST (4 PM GMT).

However, with new things, comes a lot of feedback, some good and some bad. We've recognized the issues and have dealt with them swiftly. As always if you have any feedback/bugs then report them to a member of staff, or in the bug reports section HERE. I thought instead of answering each question individually over and over again, I would create an FAQ and hopefully it will clear some information up.

Will spawners be able to buy with in game money?
Right now there are no plans for this. The current system is designed so that people will buy the spawners and then they will generate their own economy. There is also the option to use silk touch on spawners as well.

YOU'VE...
Mar
24
by Bucko at 5:06 PM
(637 Views / 9 Likes)
29 Comments
Hello all!

SG Maps have been updated. Some maps had items in them which gave an advantage to people once they got them. These have been removed by our builder @Luck. Others had some terrain removed/improved.

Maps that have been added:
  • Hamlyn
  • Alaskan Village
  • Zone 85
  • Turbulence
Maps that have been removed:
  • Area69 (Was done ages ago, just documenting it)
  • Campbellia
  • Cloud nine
  • Fallen Empire
  • Frozen
  • Ghost Town
  • Moonlight Lake
  • Skylands
We also have a new lobby that has been built by @Luck.

Enjoy and thanks for playing Vikkcraft!
Mar
10
by vemacs at 11:44 PM
(626 Views / 5 Likes)
22 Comments
Changes:
  • Revised our frontend infrastructure. This should make us more resilient against DDoS attacks like the large one we experienced last Sunday.
  • Minor performance tweaks to SG and hubs.
  • Upgraded forum software to XenForo 1.4.5.
Notes:
  • We're making good progress on the 1.8 update and new Factions.
  • Congrats to everyone for helping VikkCraft hit 1k players! You may have noticed the lack of lag :p
Mar
03
by vemacs at 1:57 AM
(560 Views / 7 Likes)
17 Comments
Changes:
  • After wrangling for a few hours on the currently hardcoded lobby system, we've managed to add 18 more SG lobbies.
  • The hub instance has been renamed to hub1.
Notes:
  • We're currently experiencing some packet loss issues on one of our machines. This will result in factions, cerberus, and hub server menus occasionally being laggy. We are waiting for our host to resolve this.
Mar
01
by vemacs at 9:35 PM
(396 Views / 1 Likes)
6 Comments
Changes:
  • The boss bar no longer goes crazy and randomly disappears for 1.8 clients
  • The network player count is shown in the boss bar instead of the server player count
  • The boss bar in SG will now work for 1.8 clients
  • The holograms in SG now use armor stands for 1.8 clients
  • Improved stability for hubs, should resolve the random crashing that's been happening lately
Things to keep in mind:
  • VikkCraft will no longer be joinable with 1.7 clients within the next 2 weeks. We are planning an update to 1.8.
Sep
13
by sgtcaze at 11:17 PM
(316 Views / 5 Likes)
0 Comments
VikkCraftCORE:
New features:
  • /bug Report bugs that will be reviewed by developers personally

Improvements:
  • Cleanup the entire plugin (3KB smaller, more features!)

VikkCraftHub:
New features:
  • SkyWars stats option - you can now request your skywars stats
  • New hub items and color schemes
  • Ditch welcome book and introduce "Guide"
  • Restructure Gizmos Menu
  • Hub selector now tells you what server you're on
  • SG/Hub/SkyWars selectors now reflect online players in the wool
  • Added "Hat Selector" [BETA]
  • Added "Particle Selector" [BETA]
  • Added "Wardrobe" [BETA]

Improvements:
  • Greatly reduce code base by removing redundant stuff (faster event processing too)

Fixes:
  • Prevent paintball gun from being fired twice during a cooldown

VikkCraftSG:
Fixes:
  • Stop spectators from interacting with boats
  • Fix a rare death match...
Aug
11
by sgtcaze at 12:43 AM
(412 Views / 7 Likes)
0 Comments
Website
  • Updated forum software (was very, very outdated)
  • New version of the Flexile theme + rescale of banners/headers
  • Notices now include Vikkcraft's Sponsor and TeamSpeak details
  • Reorganized all forums and sub forums, archived old threads + new structure
  • VikkCraft.com now has friendly URLS! No more VikkCraft.com/index.php?forums/ It is now just Vikkcraft.com/forums!

Network (overall):
  • Too many small improvements/fixes to count (we also forgot a few)
  • Relocated servers within the network to help load balance
  • Optimize our SQL Queries further (VikkcraftCORE, VikkcraftHub, VikkcraftSG)
  • Restrict message channels to reduce "listener" servers from receiving unnecessary data
  • Add network deployment system to instantly push updates to all servers
  • Add "YouTuber Mode" to ensure youtubers can record without problems. (Hot fix - fix youtuber mode not removing servers from the denied)
  • Change our permissions plugin and...
Jul
08
by sgtcaze at 1:48 AM
(683 Views / 2 Likes)
0 Comments
Network:
The network has grown! We have split the resources up to better load balance.
3 x Hub, 3 x SkyWars, 1 x Factions, 1 x Cerberus, 9 x Arcade, 20 x Survival Games

Total servers: 37. Before: 23

General code optimizations/improvements are only mentioned if they noticibly improve performance.

VikkcraftCORE:
- Resolved an issue with an administrator command
- Added some more administrator commands
- Alter when we collect specific data (anticipate idlers)
- Neat improvements for tab completing network wide :)

VikkcraftHub:
- Pets menu (closed beta)
- Introducing multihub: 3 hub servers to choose from (to load balance)
- More improvements for stat handling (you request your stats now)

VikkcraftSG:
- Do not attempt to save stats if they failed to load
- Store all stats in one object, rather than separate
- Correct some game messages

VikkcraftArcade:
- 4 new minigames: Chicken Hunt, Protect Vikk, Dodge, NameThatTune

SkyWars:
-...
Jun
29
by sgtcaze at 10:36 PM
(277 Views / 4 Likes)
0 Comments
VikkCraftCORE:
- New plug-in to aide administration
- Built fakenames into VikkcraftCORE

VikkCraftHub:
- Paintball gun sends fake blocks instead of real ones (reduce frame/server lag)
- Build BossBar messages directly into the plug-in
- Build nametags directly into the plug-in
- New sg-stat loading/handling to anticipate concurrency issues etc.
- Added hub gizmos (beta atm)

VikkcraftSG:
- New sg-stats loading/handling to anticipate concurrency issues etc.
- Fixed miscellaneous bugs reported